Viet Khanh Tran

Engverse - English learning application

Bachelor of Design Experience Design Human Centred Design Product UI UX Community Diversity Education Social Technology User-centred
AD22 Award
Exegesis Award (The Purple Pen)
Excellence in Design Research

Start learning English the way you enjoy!

Engverse is an application with the mission of providing English language learners with individualised learning guidance/tactics to fulfil their desired personal learning purpose(s). The application gathers users' specific preferences through a series of questions to generate a personalised and unique content display for them later.

https://www.youtube.com/embed/tYl_galROV4

Aim & Objectives

I aimed to create a platform that provides English language learners with individualised learning guidance/tactics to fulfill their desired personal learning purpose(s). Besides, I also hope to come up with a solution for learning consistency and interest maintenance, which is a method to keep users stay consistent in using my platform and gain valuable improvement from it.

Solutions

I began finding the solutions for the matters within this topic with the research questions I mentioned previously. These questions work as triggers and guidelines for me to stay close to the topic. Here are my answers side-by-side to each primary question I asked myself from the start:

How can one platform provide different types of programmes for English learners of different levels with specific goals?  

To solve this limitation of the industry, I have created an onboarding step for my proposal application, where specific preferences of users will be gathered for future use in relevant content delivery. I have done many design iterations for this part to maximise its functionality and the relevancy of the questions I put in.

How can design be used to create a convenient, supportive, and efficient system to assist and motivate learners?

This matter consumed most of my time to find solutions; however, through surveys, interviews and conversations with normal users and an industry expert, I have challenged myself to create a design layout different from other educational platforms. I envision my product to offer users flexibility and convenience in learning by setting and changing their personal preferences at any time in their learning experience.

Allowing users to have almost complete control of how to learn and what to view.

This a feature that I have done many tests on and refined to reduce the sense of confusion or stress that other teaching/learning platforms have not tackled. To maintain users' motivation, I have developed a reward-related feature called 'Stars', which users can gain from completing a test or activity. There will be locked content related to the user's interests (which information they have already provided in the onboarding stage), which they will need to gain stars to view or use.

How can social media be utilised as a positive and healthy practical learning tool?

Since most of my target audience is senior secondary students (college and university), who are likely to be captivated by social media concepts, which might sometimes cause distractions during a learning process. I have tried to embed a page in my platform called 'Explore' with a similar layout/concept to social media. However, there is only educational English-sharing content that users can post to help others learn parallelly with their individual-learning spaces.