Brianna Morales

Blossom

Bachelor of Design Environmental Storytelling Game Design Unity Engine Narrative Play

My project, Blossom explored how stylised 3D environments and interactive mechanics can be used to immerse players in a fantasy world through exploration and storytelling. This is aimed towards players interested in cozy exploration indie games set in a fantasy world. I developed a fantasy world where players collect blossom shards, find cute plushies and unravel a story about memory and remembering the past. The main idea driving my design was my interest in cherry blossoms and cute aesthetics.

I utilised Maya for modelling, Substance Painter for texturing, Marmoset Toolbag for showcasing assets, and Unity for gameplay and lighting design. I also composed the background soundtracks as you play the game. Through this, I aimed to create a whimsical world that feels dream-like yet cute. My project invites players to slow down, explore, and question what feels real vs imagined within a digital space.