LinkedIn: https://www.linkedin.com/in/connor-hall-3d/
This project explores the concept of ‘How can I use hard surface 3D modelling and design decisions to convey emotion and effective character design through a non-humanoid robot to appear friendly and companion like, and tell a comedic story about a corrupt company set in the future within the science fiction environment design?,’. Humanity has always had the temptation to humanise non-human objects. This animation creates and explores the relationship we as humans develop for non-human fictional characters and the methodologies of conveying companionship and emotion through the medium of 3D animation and narratology through visualisation utilizing background story elements and strong character and asset design.