Crushing. Co-op. Carnage.
CRAWLER is a Co-op VR Horde Shooter where you and a friend pilot a six-legged mech as you exterminate alien hordes, complete objectives, earn cash for upgrades and meet the needs of an ever growing quota.
Developed in consort with Charlie Foreman and Jett Lee, my contributions represent the 'design' aspect of our trifecta (Art, Programming, Design). Through my work, I researched and utilized processes for producing satisfying, well designed gaming experiences, utilizing frameworks such as design pillars, experience goals, design macro's, game feel through polishing effects, and iterative playtesting.