Carlos Eduardo Rita

GrimTrail

Bachelor of Design Game Design Retro Unity Engine Narrative
AD26 Award
Head of School Award
For outstanding academic performance in Animation, Visual Effects & Game Design

GrimTrail

Grimtrail is a short, narrative-driven 3D game built as my Capstone Project, which began in a group before I took it on alone. The player is a bounty hunter sent to stop a monster preying on a grim medieval village, following trails and piecing together clues across the map. What starts as a job for coin ends as a matter of doing the right thing.

For this project I focused on modelling, texturing, and modular characters, buildings, and gameplay systems, using Blender, Substance Painter, Photoshop and Unity. The game is my answer to a research question: "how can modular game assets improve production and expand creativity without sacrificing the final quality of the game?" It draws inspiration from The Witcher 3: Wild Hunt, Octopath Traveler II, and Pokémon Omega Ruby/Alpha Saphire.