https://docs.google.com/document/d/1UXK65CRmVD4M9rXG-DrzDiAy02HwQB-etrsWqKMwnas/edit?usp=sharing
Patch is a 2D narrative driven point and click adventure game that follows a stray cat navigating an unfamiliar world. Through exploration, dialogue choices, and puzzle solving, players experience how Patch's emotions, such as hunger, fear and coldness, influence his perception of the characters and environments around him.
Patch was developed as a collaborative project between myself and Hayeon, who was responsible for creating the environmental and certain UI artwork throughout the game.
My contributions focused on character and concept art, character animation, narrative writing, and gameplay development in Unity. I designed and animated characters such as Patch and the Devil Dog, while also developing the game's dialogue, emotion and perception system, interactive puzzles, and story sequences. I was also responsible for implementing gameplay mechanics, fixing bugs, and integrating the different elements of the game to create a playable experience.