Reaching Terminus is a first person puzzle game where players need to pilot and maintain their M.U.L.E Mech on their journey to deliver cargo to their final destination, Terminus. Traverse a randomised world with challenges to overcome, and hazardous environments to conquer.
This project is the result of 8 months of work, where I focused on designing game mechanics that keep players engaged and focused on the game world. I'm proud of the gameplay systems I have managed to create, and the process of developing this project was a strong learning experience that has really sharpened my game design and C# coding skills.