Jincheng Yang

Rift

Bachelor of Design Action Game Game Design Unity Engine Non-narrative Science Fiction

https://18621804945163com.itch.io/rift
Password: 123711

A First-Person Roguelike Shooter

RIFT is a first-person roguelike shooter developed collaboratively by a three-person team: Jincheng Yang, Leo, and Lixin. The project brings together gameplay mechanics, cards, weapons, enemies, and environments to create a cohesive game experience.

My role within the team focused on the design of these core elements. I worked on the gameplay systems and considered how cards, weapons, and enemies could connect with one another as parts of the overall experience. My responsibilities also included environment design, considering how the spaces players move through relate to the game’s mechanics and encounters.

This project gave me the opportunity to work across several areas of game design while contributing to a shared creative outcome. My contribution centred on connecting individual design elements into a coherent whole, with attention to both the moment-to-moment first-person experience and the broader structure of a roguelike game.