Leo Xing

RIFT

Bachelor of Design Action Game Game Design Unity Engine Non-narrative Science Fiction

RIFT is a single-player shooter game created by Leo Xing, Jincheng Yang, and Lixin Peng using Unity and WWise. The game incorporates elements such as procedurally generated content, cards, and events. My role in this project focused primarily on coding, including the development of the room manager, weapons, monsters, cards, loot, and UI.

At the start, players select weapons and cards to explore the map, defeat enemies, and earn gold rewards. Every playthrough offers a completely new experience, as different combinations of weapons and cards create entirely new playstyles, encouraging players to play again and again.