Dylan Ye

Syndicate

Bachelor of Design Environmental Storytelling Game Design Platform Game Dystopia Narrative Play

𝙐𝙣𝙘𝙤𝙫𝙚𝙧 𝙩𝙝𝙚 𝙩𝙧𝙪𝙩𝙝

Syndicate is a 3D Platformer game I developed alongside Dasha Ruzich and Drew Davies under Unity 3D.

Set in the late 1800s, a boy named Forty Six navigates through an abandoned orphanage, trying to decipher his purpose and reasoning for being there. He encounters many objects and enemies that were affected by the aftermath of an explosion that occurred at a powerplant that was disguised as a legal facility called “The Syndicate” which conducted experiments on the unwanted boys.

I was particularly interested in environmental storytelling and wanted to enhance player experience, finding the link between game environment and narrative. My roles covered Level Design, Puzzle Design, and 3D Modelling. I also handled some of the Sound Design, Lighting, Animations, and Programming within the game engine. I utilized software such as Blender, Maya, and Substance Painter to create 3D models.