VAGRANT is a fast-paced, action roguelike, where The player takes control of a simple combat drone through a vast megastructure. Over the course of each run, they engage in rapid movement-based combat and acquire a variety of modular upgrades and weapons, making each playthrough distinct. Each delve has you controlling a different drone elsewhere in the structure.
I worked solo on this project, using Unity 6, and Asperite primarily, focusing on creating an engaging, and dynamic game, with emphasis on designer hooks and modularity to allow for rapid iteration and building of content. Utilizing design principles, game feel and polish to create an experience that hooks a player.