https://b2loop.artstation.com/
My capstone is a demo reel of real-time visual effects inside Unreal Engine 5 which explores how visual effects can communicate what is happening in a game, from the abilities a character uses to how those actions feel to play. Working in Unreal Engine, I built a scalable technical foundation of tools and master materials, then used them to create effects across various elements. As the project progressed, I integrated the effects with character animations to show how each one would look and feel in a gameplay scenario. Through this process I learned that compelling visual effects rely on structure: anticipation, impact, and aftermath.