Dexter Craddock

Walled In

Bachelor of Design Action Game Game Design Indie Game Procedural Generation Unity Engine Dystopia Post-Apocalyptic Narrative

An Endless Maze Crawler

Walled In is an action-adventure game where you awake to find yourself the property of once a leading corporation in exploration, Dungeon Corp©! Your new life is now diving deep into an ancient labyrinth to retrieve priceless artefacts so that Dungeon Corp© can make a profit. It’s a difficult life however Dungeon Corp© has promised talks of your release if you can meet their ever-demanding quota! It’s not going to be easy though! As monsters and traps lay strewn throughout the maze. Can you make it out alive? Throughout the project I Dexter Craddock contributed to early development mechanics and took the role of Lead Designer in later stages of the production, managing asset creation, game direction and other responsibilities related to design. Through this role I was able to explore how procedural generation can improve a players drive to replay the game and how I could use already known and newly learned techniques of creation to improve my design capabilities. Both questions were amply answered through my experiences in creating Walled In.