Nadia De Jesus

FILTERS

Bachelor of Design Motion Graphics Interactive Indie Game Unity Game Engine Environmental Storytelling Stylised Narrative Environment Mental Health

The Chaotic Nature of Falling in Love

My project aims to use environmental storytelling to convey a narrative about the chaotic nature of love. I have created three different environments each representing a different element.

Filters is a walking simulator piece that explores the problematic outcomes of relationships, as it visualises the emotions of what the person is going through using environmental storytelling. It is set in an urban city, expressing the style of the Kowloon Walled City of Hong Kong. It is focused on immersion and embodiment with an emphasis on aesthetics, models, atmosphere and lighting. My intention was to produce and design 3D assets as much as possible to enhance my skills as a 3D artist. I used basic mechanics, focusing on the aesthetics and the atmosphere of the game. The player simply needs to collect three marked objects in the game to advance to the new level.

Filters is informed by video games, such as Catherine (Atlus, 2011), You Left Me (Angela He, 2018), Silent Hill: Origins (Konami, 2007) and distinctly atmospheric films such as Guillermo del Toro’s Shape of Water (2017).

These inspired the specific emotions in each environment; such as the feeling of nostalgia, hostility and melancholy.

Play the demo through the itch.io link above.