Johnson Lim

The Bridge of Nowhere - Epilogue -

Bachelor of Design 3D animation Compositing Character Animation Rotoscoping Audio Video Shaders and Post-processing Narrative Diversity Social Good Technology Dystopia Science Fiction Experimental

This is a film about a prisoner in despair, while in charges of a murder he allegedly committed. Listening to a protest outside his prison, protesting and demanding human rights as people with cybernetic implants as they're profiled, discriminated, murdered, and kidnapped and stripped of their cyberware.

It is an experimental film focusing on lighting, sound, and world building in order to immerse the audience into the the shortfilm's world. Which follows the question: "How would I create an atmospheric film, that creates a sense of uncertainty and mystery by using technology to achieve the atmosphere for the film?"

The Bridge of Nowhere is a cyberpunk short film set in a world of injustice, the prisoner witnesses and listens to the protest outside his prison.

The reason for naming the project "The Bridge of Nowhere" was because I originally wanted to explore different points of view of the same crime. Whether which witness is recounted memory is reliable or not. That idea is abandoned due to the idea of being too ambitious and unfortunate circumstances happened due to COVID-19 and unexpected losses of data.

The idea of the short film is to suck in an audience into immersing themselves in the world of the short film, through the experimentations of lighting, CGI,world-building, and sound. The idea has been influenced by the Black Lives Matter movement due to the nature of the discrimination that the minorities had to face, it is a way to socially commentate about the events that are happening right now in the real life.

To respond to the idea whilst retaining some aspects of the original idea, The practice-based research methodology is used to experiment with whilst analyzing Blade Runner 2049, and Control. Contextualizing the visuals to translate to the project: the noir light lighting along with volumetrics from Blade Runner 2049 (Sony Pictures Releasing, 2017) and the Brutalist architectural style of Control (Remedy Entertainment, 2019).

The idea of the visual combination is to introduce moral ambiguity of the subject. The shrouded fog surrounding the city, the dark low key lighting of the prison. Which follows the question: "How would I create an atmospheric film, that creates a sense of uncertainty and mystery by using technology to achieve the atmosphere for the film?"